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OBJS.DOL FILE SYNTAX

NumBODs -> 213
#( number of bods)
BeginBOD
FileName -> ..\..\3dobjs\agarmano.BOD

Material -> None
Mass -> 10.000000

EndBOD

and the same for objects or entities

NumItems -> 476

BeginObject
Kind -> Lampared
Name -> NoName5
Static -> 1
Scale -> 1.000000
Position -> -13.862495 32.895826 -4.931551
Orientation -> 0.006215 0.006117 0.700883 -0.713223

nFires -> 1
FireIntensity -> 0 3

nLights -> 1
LightIntensity -> 0 10.000000
LightPrecission -> 0 0.122504
LightColor -> 0 237 180 61
LightGlow -> 0 0


EndObject

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the bods are loaded in the Bods window and you can place instances all around the map
the objects are bod instances with already defined properties ( i think that if you define an object in the dol file
you need the object bod definition too )
entities, didn´t see anyone defined in the dol files, they are defined in the maps scripts( objects, enemies,... now i´m not sure about the difference between object and entity )
in the bods window you select the bod and select the bods create button( the one with a box and a cross) to create instances, then use the bods select button ( the one with a box and a pointer) to select the object and edit its properties.
then you can use the menu option Archive/export script items to create a script file with the createentity code for the objects defined in the map

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