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LEVELNAME.GLAD FILE SYNTAX

GladCfg.levelname = "Level Name"
GladCfg.levelimage = "../levelname/shoot.bmp"

GladCfg.level = "levelname.lvl"

GladCfg.playerPosition = (29.2662216584, -1117.82226537, 13.7592263554)
GladCfg.playerAngle = 5.52534647247

GladCfg.spawnPositions = [
{"Position": (21895, -4118, -124), "Angle": 0.0 },
{"Position": (-10500, -4118, 10500), "Angle": 0.0 },
{"Position": (0, -6118, 23500), "Angle": 0.0 },
{"Position": (-23500, -8118, -150), "Angle": 0.0 },
{"Position": (-10500, -4118, -10500), "Angle": 0.0 },
{"Position": (-86, -10118, -24000), "Angle": 0.0 },
]

initFiles.append("..\\levelname\\objs.py")
initFiles.append("..\\levelname\\sol.py")
initFiles.append("..\\levelname\\agua.py")

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