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OBJS.PY FILE SYNTAX

import Bladex
import Reference
import pocimac
import ItemTypes

arco1ruins=Bladex.CreateEntity("Bow1","Arco",24411,-12000,-245,"Weapon")
arco1ruins.Scale=1.000000
arco1ruins.Orientation=0.618221,0.281406,-0.250681,-0.689763
ItemTypes.ItemDefaultFuncs(arco1ruins)

carcaj1ruins=Bladex.CreateEntity("Quiver1","Carcaj",14500,-11000,3000,"Physic")
carcaj1ruins.Scale=1.000000
carcaj1ruins.Orientation=0.443797,0.889305,-0.092394,0.060363
ItemTypes.ItemDefaultFuncs(carcaj1ruins)
carcaj1ruins.Data.ArrowsLeft=10

o=Bladex.CreateEntity("FullLife1","PocimaTodo",37878,-6250,-4255,"Physic")
o.Scale=1.000000
o.Orientation=0.500000,0.500000,0.500000,-0.500000
pocimac.CreatePotion(o.Name)

o=Bladex.CreateEntity("Power1","PowerPotion",31164.5,-12000,-22793,"Physic")
o.Scale=1.072135
o.Orientation=0.500000,0.500000,0.500000,-0.500000
o.Solid=0
pocimac.CreatePowerPotion(o.Name)

o=Bladex.CreateEntity("Brazier1","Brasero1",26500,-3850,10828.9,Reference.ObjType("Brasero1"))
o.Scale=1.000000
o.Orientation=0.707107,0.707107,0.000000,0.000000
o.FiresIntensity=[ 1 ]
o.Lights=[ (20.000000,0.11000,(198,104,0)) ]

o=Bladex.CreateEntity("Brazier2","Brasero1",10845,-4850,26500,Reference.ObjType("Brasero1"))
o.Scale=1.000000
o.Orientation=0.707107,0.707107,0.000000,0.000000
o.FiresIntensity=[ 1 ]
o.Lights=[ (20.000000,0.11000,(198,104,0)) ]

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