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TEXTURE / SKINS TUTORIAL by Tom Triffic |
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OK I need to make
a tutorial up for the group that wants to edit skins. OK Say you want to put your face in place of Ragnar, I did this with Commodus and it can be found on a link from a prior post, I also have one which contains a full skin of Maximus which I need to tweak. OK the thing to do is.
2-> Open PhotoSHop, If you dont have it well something else might work but PS is golden for this , paste the screen capture in PS.Then what you do is go back to BAB and go to your next texture,Printscreen and Go back to PS and paste. Do all of the bmp's from the character you want to edit this same way, The great thing is PS will paste them all exactly the same and layered for you. 3->OK now you have them all in Photoshop. You want to use your crop tool and put a box as close as you can around the bmp picture, It seems small I know but it is the right size(256x256) Then crop exactly around the edges which really isnt that tough with this small an image. Just check your image size and be sure its the right size. 4->OK now they
are all cropped, A beautiful thing as it took me a few shots to figure
out pasting them all. Now edit each layer as you want it. I personally
when doing the ones they provided the template for always have that as
a background and then I reduce the opacity of the layer I'm working on
to see how it lays out on the Poly's. 5->once you have each image as you want it say rag_a save a copy as a bmp and name it the same as in the bab editor.(Thats important) then after you save all your bmp's your ready to put them in the game. 6->you need to
write up a little file that the Bab console will recognize and create
your mmp with, ALSO (PLEASE BACK UP YOUR ORIGINAL MMP FIRST) OK here is
an example of the .py script I made to put Commodus and actually myself
too in the game as Ragnar.
import BaBx s1=BaBx.BitmapData("RAG_A","rag_a.bmp",1) l1=[s1,s2,s3,s4]
OK when making your
own the S*= the skins and as you can see they are named accordingly and
most are simple with an A or a 1 and then a W for wounded. 6->OK the example I have includes you having the BAB files in the same directory as the BAB.exe icon. You can do it other ways but I find this works fine. You will then type the following commands in BAB's console depending on your Skin.
execfile("ragnar.py")
you can name the py what ever you want but when you save in notepad be sure you save like this , ragnar.py. and select save as all types otherwise you'll get a txt extension on the end. OK that will load your BMPS(OH yah the py file must be in the same dir. as everything else) then after they load put in (The name must be the same as the mmp file in the game!)
BaBx.SaveFile("rgn.mmp")
OK that will create your MMP file. then just take that
file and replace the one in the BOD/characters directory and your golden.
I hope that helped the community and can make one with screenshots if you guys think it would be better,Also keep in mind the Armor factor be sure to see which characters have armor covering areas you plan to paint Or youll be like me who edited the Traitor Knight only to find my face covered with armor. Well Good Luck all, I'd love to see some nice skins develop and I will continue to work on them and figuring out the modelling. It would be nice if
we did something from a similar theme. After watching Conan last night
It would be Great to have Conan and his oriental and Girl friend plus
the Hammer dude, Thoth Amon and that other big guy. We could actually
probably recreate the scene with all the lovin' going on and the boiling
body parts and stuff. Tom |
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