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TUTORIAL - CREATING A BASIC LEVEL - by SlayerDDD |
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In this LED tutorial, for clarity
I will use the menus - |
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PREPARATION
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CREATING THE FILE STRUCTURE
Create a new directory in your
C:\BoD\Maps (or similar) directory and call it 'testmap',
Use Winzip or a similar utility to extract 'testmap.zip' into the \BoD\Maps\testmap dir. When finished, you should have the following structure:
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USING THE TEXTURE EDITOR (BaB.exe) TO SELECT A TEXTURE SET Open Bab.exe Close the console window, for the moment we won't need it. goto menu- Archivo(File)/Abrir(Open)
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STARTING LED AND ADJUSTING THE VIEW Open LED
goto menu- View/ Center at...
Find the Info toolbar.(there are some co-ordinates X,Y,dX,dY and a setting for Zoom) Type 10 into the Zoom setting and press the Return key to enter the value.
Adjust the grid by changing the drop-downs in the Grid toolbar to read:
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SETTING UP THE TEXTURE NAMES goto menu- File/Import Textures...
then goto menu View/Palette of Textures...
NOTE: there will be no previews
(skull in pic box), but the textures still work in the game |
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CREATING A SECTOR goto menu- Tools/ New Vertex
goto menu- Tools/ Select Sectors
goto menu- View/Properties...
goto the General tab, and enter the following values:
NOTE: You MUST press the Return
key at the end of every changed line for the new settings
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CREATING AN ATMOSPHERE goto menu- View/Atmospheres
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SECTOR SETTINGS OK, back in the editing window, goto menu- Tools/Select Sectors...
goto menu- View/Properties to open the Properties window again.
NOTE: remember to press Return after every change to the settings in the Properties window. next, go to the Ceiling tab and enter these settings...
go to the Lights tab...
go to the Atmospheres tab...
OK- to finish off, just check all of the tabs to make sure your new settings have stuck. Leave the Properties window open. Make sure the sector is still selected, and this time right-click inside the boundaries of the sector. This will bring up a menu.
NOTE: changing settings by
multiple selection of the same object types works throughout Just to check that the settings have been changed, goto menu- Tools/Select Walls, select just one wall at a time and View/Properties. Close the Properties window. This might be a good time to save the level (testmap.mp) |
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ADDING A LIGHT goto menu- Tools/New Light...
goto menu- Tools/Select Spots...
goto menu- View/Properties to open the Properties window again.
Check the new settings have stuck by switching tabs and back, and then Save the map one last time. |
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COMPILING THE MAP WITH BC.exe For easy compiling, we will use a batchfile to run BC.exe:
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Thats it!
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EXTRA NOTES: To make a window, create another
sector outside of the main room,
To select just one wall or vertex when they are overlapped, double-click on that item and select the sector it belongs to from the requester that pops up. OpenGL Mode enables texture manipulation with real-time visual feedback, more about that later. Remember that you are creating spaces in a solid block and it will all make sense. I have commented the .lvl and .glad files to help you understand them. Use Debug mode to find spawn points for monsters. (see LED Notes for info) There are many other features and possibilities with LED, but this should get you started :) |
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I will continue adding information to the site, check back often for updates. LED Notes is at- http://www.cannabissmokersunion.org.uk/led.htm if you have any comments or suggestions about this tutorial, please email me: slayer3d@hotmail.com SlayerDDD
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Blade of Darkness is copyright RebelActStudios c2000 - this website c2001 SlayerDDD - all rights reserved